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The Bombing Run Mod Files

NEW IN V 1.57

There are lots of new features in this version.  You can now add powernode objectives

to your bombing run maps, allow orb carrier to use vehicles, and full bot support for

these new features.  This is an UPDATE to 1.56 and includes the MOD files only. A

new installer will be released once we have some powernode themed maps to play.

 

Latest build UT3 Bombing Run v1.57b  NEW  ( mod only / update )

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BR 1.55b Documentation

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Bombing Run for PS3

Bombing Run v 1.54 for PS3 ( Gametype Only )

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Installation Instructions IMPORTANT !

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Bombing Run Maps for PS3 ( v 1.54 )

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The Bombing Run Maps (PC Version)

BR-HeroesOfAnubis_Final

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BR-Voidy-Thorns-IBR

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BR-Voidy-MatrixLobby-IBR

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BR-Laambos_Black-Ice-v2

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BR-Laambos_Holy-Crapola-v2

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BR-{AW}HardCourt

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BR-Voidy-TempleBurnerb4a

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BR-Voidy-Arena-IBR

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BR-TR-Sanctuary

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BR-TR-FacingWorlds

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BR-TR-Suspense

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BR-TR-RoundAbout

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BR-TR-Icelands

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BR-TR-Nethedral

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BR-SpaceStation

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BR-TR-TwinTombs

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BR-TR-SanctuaryIBR

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BR-TR-TwinTombsIBR

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BR-TR-NethedralNano

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BR-HallOfGiants2008

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BR-TR-BombingHoops_BETA1  new!

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BR-Voidy-RomraMoonStation  new!

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BR-Voidy-FastAction  new!

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BR-Voidy-WootFB1  new!

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Essential UT3 Files & Utilities

UT3Compress

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UT3 Map Converter v0.22

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WebAdminTools v 1.14

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UT3 Patch 1.2 Retail   (REQUIRED FOR UT3 BR v1.43 thru 1.54)

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UT3 Patch 1.3 Retail   (REQUIRED FOR UT3 BR v1.55 thru 1.56)

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UT3 WebAdmin Files  -  Homepage

 

 

Map Demos Part 1 & 2

   

 

 

Bombing Run Server Setup & Administration:

 

Setting up a Bombing Run server in UT3

 

Files:

Make sure you first remove any previous version of the BR mod and it's related files.  Then copy the Bombing Run mod files to your server as follows...

BombingRun.u  >  UTGame\CookedPC

UTBombingRun.ini  >  UTGame\Config\

BombingRunGraphics.upk  >  UTGame\CookedPC

(NOTE: If you had a previous install of Bombing Run, remove your old UTBombingRun.ini file and replace it with the new one included in the 1.52 package.

Run your server once with the new ini file and the following section will be written to the ini file....)

[Bombing Run Settings UTBRSettings]
AllowTranslocators=false
AllowHoverboards=false
AllowVehicles=true
AllowBallCarrierWeapons=false
BallSpeed=1300
DisplayMiniMap=true
DisableShootingScore=false
NecrisTheme=false
GameSpeedMultiplier=1.0
Mutators=
WorldGravityZ=-420
MultiJumpBoost=25
AllowDodgeJumping=true
MaxMultiJump=1
StandardUTFeel=false
ShowEnemyTeamOnMiniMap=false
ShowHomeTeamOnMiniMap=true

Tweak these settings to your liking.  Can also be configured on a per map basis.

 

Custom Map Cycles and Configurations:

You can now specify mutators for each map in your map cycles.

An example of a map ini section:


[Heroes Of Anubis UTBRSettings]
AllowHoverboards=true
Mutators=UTMutator_LowGrav


To find out what the section title should look like,
play the map and then look in the Logs\Launch.Log file for this line:

ScriptLog: Loaded BR UTBombingRun.ini map settings from [Heroes Of Anubis UTBRSettings].

Put your BR maps in your servers CookedPC/CustomMaps folder and that's it !

 

CMD Line:

Below is a typical CMD line setup.  Note that the mod uses GameMode=6

server BR-HeroesOfAnubis-Final?game=BombingRun.UTBRGame?GameMode=6?MaxPlayers=16?NumPublicConnections=16?NumOpenPublicConnections=16?                                 numplay=4?numbots=4 -multihome=xxx.xxx.xxx.xxx -port 7777 -unattended -login=xxxxxx -password=xxxxxx -log=GameServers.log -nohomedir

 

Using Redirection:

Add these lines to the end of your UTEngine.ini file to enable redirection

[IpDrv.HTTPDownload]
RedirectToURL=
http://uz3.gameservers.net/ut3/   (or use your own webserver)
UseCompression=True

Also make sure bAllowDownloads is set to True.  To compress your files to .uz3 format do the following... ( or download UT3Compress above )

Open a cmd window and change paths to program files\unreal tournament 3\binaries.  Type 'ut3.exe compress c:path\to\your\file.  If you get a success message your file should now be  in compressed .uz3 format in it's parent directory.  You can now upload the compressed file to ftp://redirect.gameservers.net with login upload/upload.

 

Mapping in UT3 BR

Mapping for bombing run in UT3 is a bit different than you may have experienced in previous versions of the Unreal series.  The mod only relies on 3 actors:  the ball pickup actor, and the red/blue team goal collision detection discs.  By default, when placing a goal disc, no actual goal mesh is added - only the collision detection.  You will see the disc in the editor but it will be invisible in the game.  Mappers are free to use any mesh they wish for the actual goal mesh.  The goal discs can be resized to fit what ever mesh you decide to use.  Also, there is no longer any need for shootspots, as the bot AI is also modified by the mod.  The bots will automatically know when it is more appropriate to shoot the ball, and will do so from any spot, making game play much more dynamic.

To get started adding your bombing run actors, simply open your actor browser.  Click on File/Open and locate the BombingRun.u file in your Program Files\Unreal Tournament 3\UTGame\CookedPC folder.  The actors will be in the navigationpoint / objectives class.

IMPORTANT NOTES:

Do NOT publish / cook your finished maps as doing so will permanently embed the bombing run code into the map.  This makes upgrading to future releases of the mod impossible.  Simply build and save your map, then copy to your Published folder to play. 

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