Bombing Run for Unreal Tournament ]|[ - Official Download Site
Downloads Bombing Run for PS3 Server Setup Mapping Multimedia Home
NEW IN V 1.57
There are lots of new features in this version. You can now add powernode objectives
to your bombing run maps, allow orb carrier to use vehicles, and full bot support for
these new features. This is an UPDATE to 1.56 and includes the MOD files only. A
new installer will be released once we have some powernode themed maps to play.
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Latest build UT3 Bombing Run v1.57b NEW ( mod only / update ) |
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BR 1.55b Documentation |
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Bombing Run v 1.54 for PS3 ( Gametype Only ) |
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Installation Instructions IMPORTANT ! |
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Bombing Run Maps for PS3 ( v 1.54 ) |
The Bombing Run Maps (PC Version)
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BR-HeroesOfAnubis_Final |
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BR-Voidy-Thorns-IBR |
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BR-Voidy-MatrixLobby-IBR |
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BR-Laambos_Black-Ice-v2 |
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BR-Laambos_Holy-Crapola-v2 |
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BR-{AW}HardCourt |
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BR-Voidy-TempleBurnerb4a |
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BR-Voidy-Arena-IBR |
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BR-TR-Sanctuary |
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BR-TR-FacingWorlds |
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BR-TR-Suspense |
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BR-TR-RoundAbout |
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BR-TR-Icelands |
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BR-TR-Nethedral |
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BR-SpaceStation |
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BR-TR-TwinTombs |
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BR-TR-SanctuaryIBR |
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BR-TR-TwinTombsIBR |
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BR-TR-NethedralNano |
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BR-HallOfGiants2008 |
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BR-TR-BombingHoops_BETA1 new! |
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BR-Voidy-RomraMoonStation new! |
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BR-Voidy-FastAction new! |
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BR-Voidy-WootFB1 new! |
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Essential UT3 Files & Utilities
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UT3Compress |
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UT3 Map Converter v0.22 |
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WebAdminTools v 1.14 |
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UT3 Patch 1.2 Retail (REQUIRED FOR UT3 BR v1.43 thru 1.54) |
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UT3 Patch 1.3 Retail (REQUIRED FOR UT3 BR v1.55 thru 1.56) |
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| UT3 WebAdmin Files - Homepage |
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Bombing Run Server Setup & Administration:
Setting up a Bombing Run server in UT3
Files:
Make sure you first remove any previous version of the BR mod and it's related files. Then copy the Bombing Run mod files to your server as follows...
BombingRun.u > UTGame\CookedPC
UTBombingRun.ini > UTGame\Config\
BombingRunGraphics.upk > UTGame\CookedPC
(NOTE: If you had a previous install of Bombing Run, remove your old UTBombingRun.ini file and replace it with the new one included in the 1.52 package.
Run your server once with the new ini file and the following section will be written to the ini file....)
[Bombing Run
Settings UTBRSettings]
AllowTranslocators=false
AllowHoverboards=false
AllowVehicles=true
AllowBallCarrierWeapons=false
BallSpeed=1300
DisplayMiniMap=true
DisableShootingScore=false
NecrisTheme=false
GameSpeedMultiplier=1.0
Mutators=
WorldGravityZ=-420
MultiJumpBoost=25
AllowDodgeJumping=true
MaxMultiJump=1
StandardUTFeel=false
ShowEnemyTeamOnMiniMap=false
ShowHomeTeamOnMiniMap=true
Tweak these settings to your liking. Can also be configured on a per map basis.
Custom Map Cycles and Configurations:
You can now specify mutators for each map in your map cycles.
An example of a map ini section:
[Heroes Of Anubis
UTBRSettings]
AllowHoverboards=true
Mutators=UTMutator_LowGrav
To find out what the section title should look like,
play the map and then look in the Logs\Launch.Log file for this line:
ScriptLog: Loaded BR UTBombingRun.ini map settings from [Heroes Of Anubis
UTBRSettings].
Put your BR maps in your servers CookedPC/CustomMaps folder and that's it !
CMD Line:
Below is a typical CMD line setup. Note that the mod uses GameMode=6
server BR-HeroesOfAnubis-Final?game=BombingRun.UTBRGame?GameMode=6?MaxPlayers=16?NumPublicConnections=16?NumOpenPublicConnections=16? numplay=4?numbots=4 -multihome=xxx.xxx.xxx.xxx -port 7777 -unattended -login=xxxxxx -password=xxxxxx -log=GameServers.log -nohomedir
Using Redirection:
Add these lines to the end of your UTEngine.ini file to enable redirection
[IpDrv.HTTPDownload]
RedirectToURL=
http://uz3.gameservers.net/ut3/
(or use your own webserver)
UseCompression=True
Also make sure bAllowDownloads is set to True. To compress your files to .uz3 format do the following... ( or download UT3Compress above )
Open a cmd window and change paths to program files\unreal tournament 3\binaries. Type 'ut3.exe compress c:path\to\your\file. If you get a success message your file should now be in compressed .uz3 format in it's parent directory. You can now upload the compressed file to ftp://redirect.gameservers.net with login upload/upload.
Mapping for bombing run in UT3 is a bit different than you may have experienced in previous versions of the Unreal series. The mod only relies on 3 actors: the ball pickup actor, and the red/blue team goal collision detection discs. By default, when placing a goal disc, no actual goal mesh is added - only the collision detection. You will see the disc in the editor but it will be invisible in the game. Mappers are free to use any mesh they wish for the actual goal mesh. The goal discs can be resized to fit what ever mesh you decide to use. Also, there is no longer any need for shootspots, as the bot AI is also modified by the mod. The bots will automatically know when it is more appropriate to shoot the ball, and will do so from any spot, making game play much more dynamic.
To get started adding your bombing run actors, simply open your actor browser. Click on File/Open and locate the BombingRun.u file in your Program Files\Unreal Tournament 3\UTGame\CookedPC folder. The actors will be in the navigationpoint / objectives class.
IMPORTANT NOTES:
Do NOT publish / cook your finished maps as doing so will permanently embed the bombing run code into the map. This makes upgrading to future releases of the mod impossible. Simply build and save your map, then copy to your Published folder to play.
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