Project Wormhole

Team Members        Progress        Early Development Slideshow

Go to the Photo Gallery for the most up to date pics

Bombing Run v1.4b Available NOW

What is project wormhole?  It's our code name for The Reliquary's development teams' first game mod for Unreal Tournament 3.  I guess there is no reason to keep it a big secret...it has been talked about amongst our servers and forum.  Project wormhole is actually the Bombing Run gametype revamped for UT3.  Many players were discouraged to find out that Epic's latest addition to the Unreal series did not include BR.  I have no doubt that there are others out there with the same thing in mind.  Well, we are going to try to beat them to it, and do it better than the competition. 


Beta 1.0 DEMO CLIP

If Media Player does not work, download video here


 

Relic's ' Heroes Of Anubis ' Futuristic Remake

.

 


Team Members:

W@rHe@d:        Programming

Relic:                    Map Design

SoulHunter:        Mesh / Texture editing

Warhead is on top of the coding, SoulHunter is working with the 3DS meshes, and Relic on the map design.  The mod will ship with a re-creation of the classic BR map Anubis, renamed Heroes Of Anubis - with more to follow shortly after.


Progress:

As of 01/01/08 ...

Bombing Run for UT3 Beta v1.0 has been released for about 24 hours, and already we have good debug data coming in.  Lots of thanks to those helping test this mod out.  I have 110% confidence in warhead, and he'll fix any issues we all find.  No servers online quite yet.  For one, there are some issues that won't be resolved until Epic's next game patch, and a few minor things to fix in code.  Mappers unite ! - If you wanna join our efforts and build some BR maps please email relic@relicsut.com

As of 12/26/07 ...

Just when you think you are done, new ideas hit you haha.  I went back to the map and added a few more decorative meshes, chose a new sky, and also changed the skyline.  Also made some minor improvements to the lighting and added a few pickups in some new areas that are now accessible with the scavenger.  Now I think I'm done with it hehe.  After I re-cook the level I will get some final pictures posted here.  I tried using fraps to capture a demo, but for some reason it doesn't like ut3 very much.  Big thanks to the guys over at uXc clan for their support.

As of 12/18/07 ...

Holy shit !  What a surprise !  A member of the [PAIN] clan - 2112 - is also working on his OWN version of Anubis for ut3.  His version is very different from my futuristic one, and has all of the original textures and models from UT2004.  This warrants a big WOOT WOOT !!!  Eager to see the final release...

He has expressed interest in including his map with our BR mod.  So - for all you BR and Anubis fans out there, it appears that we will have two flavors of this classic map.  Above I have posted a second slideshow showing his work in progress.  Also, warhead has told me that he has the goals working and the bots are grabbing the objective, heading for the enemy goal, and scoring!!!  This warrants a SUPER WOOT WOOT !!!

As of 12/16/07 ...

Changes since last notes:  Map is 75% completed.  Skybox is practically done, may add some large mover meshes in the city background...a huge moving crane perhaps?  Detailed lighting is underway.  Texturing is 70% done.  Music has been chosen - the Coret package. 

Left To Do:  Atmospheric sounds, construction of 'dunes' area of map is incomplete and still in need of a theme.  Thinking of adding a sewer system as there will be no sand dunes or terrain in that area.  Blocking volumes need to be added, to keep players inside the map lol.  A few lighting and decorative meshes and some texturing awaits my attention.  All in all the map is very playable as is - and the bot AI is superb.  Even on skilled level they are kicking my ass haha.  Next news ticker won't come until it's practically done, and I may have a demo video by then.

Coding Progress:  Top Secret - Warhead is making great progress, but is secretive in his works hehe.  I'll find out more once he surprises me with an unexpected file upload.  All I know is that it is working !

As of 12/12/07 ...

The BR game mode is working in game.  Way to go Warhead!!!!  Thanks to SoulHunter, the goal meshes are finished.  The map is 70% finished, with the focal point now being solely on asthetics.  We might have this baby working in a couple weeks.  If any mappers would like to step up to create more BR maps for UT3 please email relic@relicsut.com

As of 12/05/07 ...

BSP geometry construction is practically complete!  Anubis was always a classic UT map in that it was made largely of BSP and lightly decorated with meshes.  The UT3 version won't be much different in that respect.  However, there are so many gorgeous staticmeshes that come with UT3, that I do plan on decorating a bit more heavily than the original UT200x map.  From the latest screenshots you can see that some exterior and interior texturing has begun.  I'll get the base materials applied to the 500 brush surfaces, and worry about the intricate details later.  Most weapons and pickups are in place, and are true to the original map.  Before I begin adding decorative meshes, I plan to add bot support to test out the map's layout.  Speaking of the layout...it is practically identical to the old anubis, but hardcore anubis players will find some minor changes - nothing that will greatly affect game play though.

As of 12/04/07 ...

BSP is 90% done.  The only aspect of the map layout that players will find a bit different are the crawlspaces between the courtyards and the flak/rocket rooms.  Guess it's time to spend hours browsing through the hundreds of texture materials and staticmeshes for this map...400 brushes and still counting.

As of 12/01/07 ...

Geez this map has tons of BSP brushes...I guess that is what made it such a classic UT map.  Pushing 300 brushes so far, and I don't even know how many faces.  The courtyards are 50% done and the goal rooms are beginning to take shape.  All announcer BR sounds have been made into a .upk package ready for interaction with Warhead's BR code.  With any luck, within a couple weeks we might have a working mod.  If anyone cares to help converting a needed mesh for us, please contact me.  relic@relicsut.com

As of 11/28/07 ...

        Flak and rocket rooms are done except for texturing and meshes.  Pickups are also placed in those rooms exactly as in Anubis.  Player respawn areas, all four, are done as well.  The only foxholes not cut out yet are the ones from the courtyards to the flak/rocket rooms.  Next phase will be working on the courtyards, goal rooms, and lastly the old dunes areas.  The only noticable difference in layout so far is a slightly larger courtyard / dunes area.  The skybox has been chosen, and is very similar to the original - of course it looks way better tho lol.  Coding has begun as well : ).  Everyone pat WarHead on the back...

As of 11/26/07 ...

        Well so much for porting the anubis map from UT2004 > UT3 haha.  No worries as you can see above.  Making the map from scratch is no easy task, but I must admit...I am having one hell of a good time doing it.  ALL of the major rooms and hallways are built, and I am starting to experiment with textures and staticmesh packages.  I guess we're gonna have to rename the map, since Anubis was named after an Egyptian god or something.  The map is slightly bigger than the original classic, but honestly I don't think many players will even notice.  Back to the drawing board for me...time to get down and dirty, and start adding those decorative BSP cuts that will really make it look like anubis classic.

As of 11/18/07 ...

All BR female announcer sound bytes exported and ready to be packed into a UT3 compatible sound package.  'BR-Wormhole.ut3' map is 20% completed.  New BR goals staticmeshes have been created.  Next step is to import into UT3.  Concept for the new BR style/HUD/gameplay has been decided upon.  It'll be a surprise...Warhead is making his own preparations for the BR port to UT3